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PC-SIG: World of Games
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PC-SIG World of Games (CDRM1080710) (1993).iso
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DISK3013.ZIP
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INFO2.DOC
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1990-09-30
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172 lines
(C)1990, by Ion Saliu
╔════════════════════╗
║ THE WINNING STRING ║
╚════════════════════╝
The LOTWON programs use a specific feature named WINNING STREAK,
or WINNING PATTERN, or WINNING STRING. Basically, it is the
combination of past drawings structures and winning days. Given a
structure of past drawings, the programs have winning days
according to a pattern.
Not too long ago, the users had to find the winning string
themselves through trial-and-error. I admit, it was a tedious
operation. After a long string of effort, I came up with two new
programs which automatically calculate the winning pattern for
any lottery game. These programs are:
- LOOK-34.EXE, applicable to the digit games;
- LOOK-6.EXE, which works with lotto-6 games.
*Important: before start using the programs, make sure that you
copied DATA3, DATA4, and DATA to the same directory which holds
LOOK-34 and LOOK-6.*
It is a good idea also to use a small but fast text editor, such
as QEdit or VDE. They are small, fast, and additionally provide a
DOS shell.
You further need three notebooks to write down the reports
generated by the LOOK* programs. Browse the programs FORM-3,
FORM-4, and FORM-6 to see the report headings. Draw the same
columns in your notebooks.
To understand the functioning of LOOK*.EXE, lets take a working
example for the 3-digit game.
Let's start on May 1. Write down in the notebook Day 1 and the
number was 8,0,3 (an example).
Load the text editor (or EDLIN) and insert the number drawn on
April 30 as line #1 in the DATA3 file. Save the new file and
shell to DOS (if using a good text editor or word processor).
Load LOOK-34. At the prompt ENTER THE DIGIT GAME TO CHECK, type
3. The program will open the file DATA3 and you are asked to type
HOW MANY PAST DRAWINGS TO ANALYZE. Type as many as your data file
has, I recommend 1,000. The program retrieves the data and it
takes longer than in the case of PICK-3.EXE and WIN-3.EXE; that's
because LOOK-34 does multiple file readings. You are then asked
to type the three digits to be checked. Type 8 and press <ENTER>;
type 0 and press <ENTER>; type 3 and press <ENTER>. Almost
instantly, the program prints the first report. That is the
WINNING STRING. Write down the values in your notebook, under the
corresponding headings for day 1. The prompt CHECK ANOTHER DATA
FILE means that you can check the file DATA4 or the file DATA3
again (for a different number of past drawings, if you want).
Answer N (for NO) this time and return to the text editor
(usually type EXIT after a SHELL command). Now type 8,0,3 as line
#1 in the DATA3 file. Save the new file and shell back to DOS.
Load LOOK-34 and type the number of day 2. Write down the 2nd
report and return to the editor or word processor. Insert the
number of day 3 as line #1 and save the new file configuration.
Shall back to DOS and reload LOOK-34. For the number to be
checked, type the three digits of the number drawn on May 3.
And so on. Continue the process until May 31 (or any other month-
long period). You don't have to do it in one day only.
The only confusion you may face in the reporting is the DOUBLE
COLUMN feature. You get two pairs of numbers, for example 7-9 and
3-12. The lowest pair is 7-9 (the other pair is the highest
because 12 is the biggest number in the two pairings). In the
pair 7-9 choose number 9, which is the largest. A mnemonic rule
for the double column feature: select THE BIGGEST NUMBER OF THE
LOWEST PAIR. If you get two pairs like 8-12 and 9-12, both pairs
are equal; the number to be written in the double column ...
column would be 12.
What does a report tell us?
For example, in Day 1, for number 8,0,3 we had this string:
-total past drawings to play: 619
-drawings to eliminate pairs: 33
-verticality to play: 2
-digits in any position: 60
-all digits elimination: 0
-double column to play: 10
-3-synchronism to play: 130
-2-synchronism to play: 150.
Those would have been the maximum values to be played and get the
winning combination 8,0,3. If we had played 620 for total of past
drawings , we'd have lost; the same if we had played 34 or 39 or
50 for pair elimination.
So, you completed the winning string for the month of May. You
have now invaluable information on what kind of patterns your 3-
digit game has. You will discern what the optimal values of the
eliminating conditions tend to be. For example, you'll discover
that playing 450 for total of past drawings is winning in 8 out
of 10 days; that 25-30 for pairs wins 7 out of 10 cases; that 70
for digits-in-any-position gets 7 out of 10 winners; etc.
You may also discern that winning days are followed by losing
days almost like a pattern for certain values of the winning
string. Further, you may want to choose a budget-conscious
strategy. You'll discover that pair elimination reads 100+
drawings a few times in a month. Combined with 100+ for digits-
in-any-position can give you 10-15 combinations to play and win
3-4 times in a month. In other words, pay 30 days x $15 = $450
and win 3 x $500 = $1,500. This is an attractive option, so pay
attention to such winning patterns: high values for pairs,
digits-in-any-position, synchronism etc. and how often they occur
in a month.
The 4-DIGIT game follows the same rules as its 3-digit
brother. You load the program LOOK-34, but type 4 to start the
4-digit pattern analysis. I recommend you create a database file
(DATA4) in excess of 1,500 past drawings. In most cases, the 4-
digit numbers do not repeat after 1,500 drawings. Theoretically,
they should repeat after 10,000 drawings (around 30 years)!
There is one difference between the two digit games: digit-4 has
an extra column in the pattern sheet. That specific eliminating
condition is FRONT/BACK 3-DIGITS. Nothing to worry about. Just
write down in your notebook the number shown in the LOOK-34
report.
Obviously, the 4-digit game requires about 10 times more
combinations to be played than the 3-digit game. The good news is
that digit-4 has a payoff 10 times as high ($5,000)...
The LOTTO-6 game is analyzed by the program LOOK-6.EXE. The
pattern sheet looks like FORM-6. Browse this form and write down
the same headings in your notebook. Again, use an editor to
update the file DATA (or DATA6) drawing by drawing. After each
drawing update, shell to DOS and run the program LOOK-6. Write
down the report for each drawing as you did for the digit games.
You'd better do this operation with drawings for the past two
months, since the lotto games have fewer drawings.
The lotto games have various odds since their formats vary
widely. Checking Pennsylvania's lotto/6-48 game, I came across
situations when the jackpot can be won with around 15,000
combinations. Clearly, it is still difficult for an individual to
play that many combinations. For a group of players, such an
opportunity looks slick. It is possible for you to come across
even better occurrences in your lotto game. Check them very
consciously, you might see jackpot opportunities once in 10
drawings with only 1,000 combinations to play. The lotto game has
killing odds, please be aware of that. I don't make empty
promises like other lotto 'experts'. Believe me, we are talking
science now: THERE IS NO BLACK MAGIC FORMULA TO PLAY 10-20
COMBINATIONS AND HIT THE JACKPOT! If somebody makes such a
promise, that person is certainly a charlatan who takes people
for big fools. Moreover, it is impossible to figure out even 100
combinations to lead you to the jackpot. I sincerely believe that
I am the scientist who has the best knowledge of lottery. I know
the science of lottery as well as a president knows the
Constitution. I mean, you can trust me as much.
The lotto programs MINIM-4 and MINIM-5 (on disk #3) offer you
more manageable strategies to play the lotto game. They generate
fewer combinations to play but do not aim at hitting the jackpot.
On the contrary, the programs LOTTO-6 and LOTTOWIN head directly
to the jackpot but generate a good many combinations.
The program LOOK-6 is here to assist you in making the best
decision. The winning string is an essential element and tool in
analyzing the lotto phenomenon.
This disk is an exceptional promotion. It is valid for a limited
time since LOTWON may be radically changed in a future promotion.
Under no circumstances are you granted permission to share with
other persons the results or findings of LOOK-34 and LOOK-6.
╔═════════════╗
║ LOTWON_1990 ║
║ Special ║
║ Promotion ║
╚═════════════╝
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│ESC│ ...
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